Judge Dredd 5 (March 1984)
Mike McMahon does the art for the first three quarters of the issue, with Dredd getting ready to go on a mission through the Cursed Earth. Writer Pat Mills does a decent job setting up the back story,...
View ArticleJudge Dredd 6 (April 1984)
It’s an excellent issue. Mills sends Dredd on something of a self-discovery; he encounters all different types in the Cursed Earth, with the villainous gangs being the only bad guys. It comes as a...
View ArticleJudge Dredd 7 (May 1984)
It’s Dredd versus a dinosaur. Not just any dinosaur, but the offspring of the dinosaur from the early issues of 2000 AD. Mills spends more time writing from the dinosaur’s perspective than he does...
View ArticleJudge Dredd 8 (June 1984)
The resolution to the Las Vegas cliffhanger is a little lame. Dredd just happens to get there in time to challenge the sitting judge and there just happens to be a good resistance movement in place to...
View ArticleJudge Dredd 9 (July 1984)
It’s something of a lackluster issue. The opening resolves the Cursed Earth storyline, but it’s the final chapter and probably should’ve somehow been fit in with the rest of the Cursed Earth issues....
View ArticleJudge Dredd 14 (December 1984)
It’s a really weak issue. Both writers–Wagner and Mills–go as melodramatic and sappy as possible. How can Judge Dredd be sappy? For most of the issue, Wagner focuses on Dredd’s sidekick robot, Walter....
View ArticleJudge Dredd 15 (January 1985)
The issue has Wagner looking at various aspects of the future–block life, block wars, reasoning apes, what happens when a judge needs to retire–but none of them really stand out. The first story,...
View ArticleJudge Dredd 17 (March 1985)
The issue has two stories–one from Mills, one from Wagner, both with art by Ron Smith. The first story, Mills’s, has a regular citizen turning into a were-dinosaur. It’s kind of dumb, but Mills’s...
View Article2000 AD 19 (2 July 1977)
This issue has about fifty percent good stuff. Maybe even a little more. It feels like more. Invasion is fine. Finley-Day comes up with a gruesome way for the lead to kill the bad guys. Dorey draws it...
View Article2000 AD 20 (9 July 1977)
There’s some exceptional stupidity this issue, starting with the new thrill, Shako. While Ramon Sola does draw a fantastic giant killer polar bear who can dodge bullets and do acrobatics, John Wagner...
View Article2000 AD 21 (16 July 1977)
It’s not the worst issue but there’s sure nothing to recommend it. Not even Dredd. Gerry Finley-Day writes both it and Invasion. Neither stand out except by not being as bad as the rest of the...
View Article2000 AD 22 (23 July 1977)
Odd, odd issue. Lots of too long stories and too short ones. Invasion and Shako are both way too short. Invasion is dumb and–inexplicably–for laughs. Shako is dumb and serious; at least it has good...
View Article2000 AD 23 (30 July 1977)
It’s an inoffensively weak issue. Finley-Day handles both Invasion and Dredd and doesn’t do well with either of them. Invasion has some really complex layouts from Dorey, which are cool, but the...
View Article2000 AD 24 (6 August 1977)
A not bad issue. Invasion doesn’t have the best script, but Carlos Pino’s art is really good. Finley-Day’s definitely not writing for the deep thinker–the evil Volgs have these expensive missiles for...
View Article2000 AD 27 (27 August 1977)
It’s an issue of endings and new beginnings. Well, more like one ending and a lot of multi-part stories. Harlem Heroes whimpers out of the series, hopefully for good. Tully has this terrible moment...
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